SmartGeometry 2011 is officially over! The Interacting with the City workshop cluster has generated a series of multidimensional Tangible Table prototypes as well as an interactive augmented environment using Kinect and online data sources (Google Maps, Yahoo, Twitter, real-time weather data) for collaborative design and modeling.
The cluster, led by Przemek Jaworski, Flora Salim, and Martin Kaftan, is joined by brilliant participants from academia and practice: David Gillespie, Davide Madeddu, Eva Friedrich, Jacob Østergaard, Jakob Bak, Joao Albuquerque, John Fihn, Jose Luis Perez Galaso, Rafael Roa, Rafael Urquiza, Raul Kalvo, Stefan DiLeo, and Suhee Oh, who spent four intensive days to develop these demonstrable prototypes from scratch and got them exhibited in SmartGeometry 2011 Conference as shown in this video:
Hands on Ofelia Beach uses real-time wind and weather data to generate visualise simulation on the map of Ofelia Beach as shown on the table. Architects and designers can use 3D building blocks to model new constructions on the table and experience the impact of the wind flow generated from the new buildings on the site. Kinect is used to scan the 3D building blocks.
Project 1: Hands on Ofelia Beach
iUbi uses Kinect to scan 3D freeform model on the table, sends the point cloud for analysis and normalisation in Processing and GC (GenerativeComponents). Human and thermal comfort analysis is projected back to the model, and the digital model reverse engineered from the physical model is geotagged and sent periodically to an iPhone server, thus the model can be viewed in augmented reality using an iPhone.
Project 2: iUbi
Social.Construct (agents of mass construction) is an agent simulation system that is based on real-world data from Google Maps and Twitter, simulating agents movement across the city based on attractors (hot spots) and visibility analysis. The agent is building a public structure over the city space over a period of time, which reflects the most traversed path.
Project 3: Social.Constructs
uPlanSim (Interactive table as a tool for planning and simulation) is a multi-touch table with an agent simulation system running on a Copenhagen city map. The agents are rebuilding the city and pathways across the city based on visibility. Streets that are more visible have the higher buildings over the street lines. New attractor points can be dropped by a touch on the table. Multitouch on the table will enable panning and zooming of the 3D maps.
There is also an augmented environment project where a kinetic physical canopy is installed over a walkway, with Kinect scanning the space and Google Street View of Copenhagen Central Station projected on the wall. Whenever someone walks over the space and is recognised by Kinect, the programmatic code will send user position from Kinect to the physical installation, and hence triggers movement on the canopy, and updates the Street View at the same time.
Project 5: Augmented Environment
We will continue our collaboration and updates of our works will be posted here and in the Interacting with the City workshop cluster website.






















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